I am creating a system which needs to get the child bones of certain bones, my current version gets all the bone names and then checks if they are a child of the specified bone and if they are adds them to an array. I want to know if there is a more efficient way to get the child bones?
Personally I’d use a Data Table that you simply pass a bone name to and it spits out the struct data you need.
What bones you list is up to you. I’m only listing the first tier in the hand.
Full list would include all the highlighted.
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Thanks, works perfectly.
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