More editor-extending based Tutorials, and Documentation

I feel as though extending and creating new editor tools is something that hasn’t been covered much and lacks documentation at the moment as well. Does anyone feel the same?

A great example would be creating an asset editor for a asset storing custom information.
Ex: An example would be an asset editor for an asset that stored information about multiple sprites. The editor could allow you to move,rotate,and scale a group of sprites to store as an asset for later use to be loaded into a level. (I understand this specific example can be done using Blueprints, but the example represents editing a Custom Asset)
Things the editor would need:

  • Custom Scene panel (With input interaction)
  • A list panel of Sprites you can add to the Scene
  • Move,Rotate, and Scale tools to be used on the sprites
  • Possibly a details panel to edit the Sprites in your Scene
  • Most of all, a way to save out and store your asset in the Content Browser for use in loading into the Level via Blueprints or Actor Components later on

Do you talking about Paper2D?

The example was based off of Paper2D yes, but again that was just an example, it could of been a Custom Asset that stored information about anything, as long as it has same way to be edited(Custom Asset Editor) then it would fit in the bounds of what im looking for.

Im with you on this one, and I think a few month ago (I think) Nick Darnell (the dev for slate/umg) stated he would release a sortiment of examples to editor extensions, but couldn’t (guess for C++ plugins werent packageable for the marketplace?). I was about to ask why the examples aren’t just uploaded somewhere else, now this thread is a good place to do so.

Possibly he already did release them somwhere and I missed it, I have periods I haven’t enough time to watch whats going on here? If someone knows what happened to the editor extension demos please post it :slight_smile:

As far as i know the only Editor examples/tutorials that Epic has done is the twitch stream with Micheal Noland, and all he really does it goes over the very basics, and shows how make a button for the Level editor toolbar.
Some more in-depth tutorials on Editor Extension and creating your Own Editor Tools would be really awesome.