I’m currently working on my very first unreal project, I built the lighting multiple times and tried different settings each time, but still the shadows don’t look as good as would like them to be.
here are a few screen shots after building lighting:
an expensive way for having a better shadow feedback is use stationary or movable light, just on this wall
I have a blind where i used one movable light for have perfect shadows casting the roof, floor and room on a project i’m doing, this was the only way i found for achieve this effect and kinda fakeing it.