More destructable meshes slows down play in viewport

Hi all,

I’m testing Chaos in different versions which works fine, but when I place more destructable meshes in my map it gets harder to “get out” of Play mode and get back into the editor. For instance, I’ve copied a few walls to create 4 very basic destructable buildings, and when I press play it’s a bit slower to start but it takes several minutes to return to the editor after I stopped it. How can I solve this?

I’m currently working in UE5 Preview 2 but this was also the case in UE5 EA2 and UE4.27 Chaos Preview 3.

System: Intel(R) Core™ i7-6700K CPU @ 4.00GHz - 16GB ram - Geforce 1060 6GB - Everything’s running on internal SSD’s