Lately I’ve been experiencing more and more bugs in 5.3.2. I’m working on a big project, so I’m absolutely not going to change versions.
However, recently I’ve noticed the following issues:
The cursor will stop responding and I cannot click on anything.
The pivot gadget will become unresponsive and unclickable; I cannot transform objects.
General crashes when opening levels and blueprints.
Crashing when breaking and/or creating levels.
Let me reiterate: this does NOT always happen, it just happens much more frequently than it used to.
Also, I don’t experience any crashing (yet) in the packaged game, so, at the very least, I know it isn’t an issue with code.
To anyone with experience, should I just migrate the project, so it’s fresh? Migrating has always fixed buggy issues for me in the past, but if I don’t have to, I don’t want to, as I’m afraid something could change, and it could take me a while to notice.
Not a bad suggestion at all, but this source of crashing has nothing to do with the graphics card. This is an Engine issue. (Though, to put your mind at ease, yes, I already use the Studio Driver for Nvidia, and it’s up to date).
It’s not just crashing I’m facing:
I think the Engine’s core looping functionality keeps getting snagged because my project is so big, and referenced items, naturally, change over time. But I don’t know for sure; haven’t seen the source code.