A project I’m working on requires us to have clerical cloaks for some of the characters, and they need the right displacement when in motion or exposed to wind currents…
I wouldn’t mind seeing cloth dynamics for more bulky materials such as heavy cotton or melton wool.
I’ve been playing around with various aspects of the UE4 Editor, though only for about a week’s worth of time. My team, however, are looking at using the engine for a couple of commercial game projects.