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More cloth dynamics for materials

A project I’m working on requires us to have clerical cloaks for some of the characters, and they need the right displacement when in motion or exposed to wind currents…

I wouldn’t mind seeing cloth dynamics for more bulky materials such as heavy cotton or melton wool.

Are you already using the APEX Clothing system we have integrated?

I’ve been playing around with various aspects of the UE4 Editor, though only for about a week’s worth of time. My team, however, are looking at using the engine for a couple of commercial game projects.