More C++ in the marketplace

I really wish there were more C++ projects etc available on the market place for people who prefer C++ over Blueprints.
The only major one of current is https://www.unrealengine.com/marketplace/multiplayer-first-person-shooter-kit (which is really awesome, don’t get me wrong - just would like to see more c++ stuff). If you are a C++ developer and have stuff to share or that you have been thinking of sharing, please do. I am sure that I am not the only one who would be interested in seeing more C++ on the unreal marketplace.

I didn’t know about that one. Cool. I assumed C++ was plugin only

There’s another one that is going through the submission process called Dialogue Plugin, which looks really good:
https://forums.unrealengine.com/showthread.php?105999-Dialogue-Plugin

This one is C++ too

If its text based scripting you prefer instead of visual, there’s SkookumScript which gives you access to BluePrints, plus built in functionality that helps with quest creation.

Thank you for the links. I am looking for C++ rather than text-based scripting. Thanks again!

I actually wrote the precursor to Actor Waypoints in C++, but it seemed at the time that C++ projects were not being accepted on the marketplace, which was a real bummer and caused me to redo it in Blueprint. Therefore, I’m really intrigued by that shooter kit being on the marketplace! Has anyone else submitted a C++ project that got placed on the marketplace? I think one of the challenges is that Blueprint works across all platforms whereas with C++, unless you distributed binaries and limited the component to one system (Windows, like the shooter kit did), buyers would have to compile the code themselves. I wonder if that would turn off a lot of people?

I struggle with Blueprints when it comes to readability. I’ve been programming using text all my life and haven’t been able to make the transition to visual scripting. For people like me, compiling on other platforms wouldn’t bother us, as it’s the way it’s always been.

Perhaps if a product does well in Blueprints try porting it to C++ and sell it as a separate product on Selfy or similar. I haven’t bought anywhere near as much on the Unreal marketplace as I did at Unity, because I can’t read Blueprints, so you could be missing out on a chunk of sales.

The existing marketplace C++ project was a kind of trial from what I understand. Marketplace support for C++ plugins is (supposedly) at the final stages and they should start appearing very soon[SUP]TM[/SUP].

I hope so! Thanks for the info

My favorite editor is vim. I experienced the same issue. However, I found a way to make blueprints readable even if you are a text-first person: Never cross wires. I’ve only had to cross a wire once in publish-ready blueprints (a for loop with a break, which creates a literal visual loop). I also follow a fairly strict node positioning and alignment convention.

The result is blueprints made up of connected blocks like this. You can read it as 3-5 lines of C++ math ops and function calls:

I have a C++ plugin so this interested me too, as i seen code plugins on the marketplace a little while ago.

Has anyone downloaded one yet? Does it come included with it’s source or is it a 3rd party type of plugin where it’s interfacing a library?

I bought few plugins from gumroad and they came included with the source, so am curious.

What sort of plugins?

Thanks rainfold. I’ll try it out.

I have Substance plugin and it has two dlls each for Linux, Mac and Windows.