Well, like the title suggests I’m having trouble figuring out how to add more than one animation in a blendspace.
What I mean is that, for eg, when my character in an animation blendspace goes to idle I can only use one animation for his idle state.
I know that I can separate the Idle animation and make a condition that will use more than one animation for the “Idle” state, but since I want to have two different blend spaces within a state machine that will include two different sets of idle stances, I was wondering if there is a way to use more than one animations for, let’s say, Idle within the blendspace.