More Animations than one in a BlendSpace?

Well, like the title suggests I’m having trouble figuring out how to add more than one animation in a blendspace.

What I mean is that, for eg, when my character in an animation blendspace goes to idle I can only use one animation for his idle state.

I know that I can separate the Idle animation and make a condition that will use more than one animation for the “Idle” state, but since I want to have two different blend spaces within a state machine that will include two different sets of idle stances, I was wondering if there is a way to use more than one animations for, let’s say, Idle within the blendspace.

this might not be the best solution but it is what i’ve done to get around this issue:

i have made idle a state in the state machine and then can the idle pose switch on a bool. Then the blendspace can just have locomotion poses only and you can have it in a separate state to go to from the idle state.

you could also duplicate the blendspace and have an alternate version with different idle, and switch the blendspaces on a bool. this seems inefficient to me but maybe it doesn’t cost anything significant.

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Thanks for your reply!
Your suggestion gave me an idea.
I’ll test it and come back with my results.