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More advanced math motion?

Hey guys, in my quest to move more of the 3d work I do over to realtime I’m trying to see if there’s a node-based way of inputting more complex mathematical algorithms to control whatever (for example an algorithm that describes the motion patterns of a particular particle or enzyme). I’m sure I can do it in straight code if needed but I wanted to see if there was a way to simply copy in the math and use it as a node. The one I found was very basic and excluded a lot. Thanks!