I made a simple box based pyramid in 3D Studio, and imported it into Ue4. As you can see, even if I try to use the most complex collision preset with hulls and hull verts cranked up as high as the will go, I can’t get the collision boundaries to match the geometry of the pyramid exactly. I can’t walk up this pyramid - and I want to be able to do so.
@ - thanks for the reply. Noob question, can I make multiple, separate box collisions in Ue4 for a single object? If so, how?
Related question - is there an Array tool in Ue4 similar to what is available in ? Say if I wanted to just import 1 setup box and build it manually in Ue4 (ignore the problems with this specific example - just want to know if that tool exists).
Yes you can -> just go to the collision tab and add another one
with the 3rd way which is shown in this video you can use the mesh as a collision: ALso make sure to disable “one convex hull per…” in your import settings when you import a mesh with collision
I’ve a little much complex issue here. Well, I’m modeling desk and there wil be player interact with desk drawers (simply open/close/taking items inside of) so am I should create a collision for drawers too or desk collision will handle this?
So isn’t that ok when I script blueprint for player interaction? If not, so how the drawers will carry the items inside of them without individual collision? If it’s right then how the drawer and individual collision will take action together when player interact.
If the items are going to be physics object then the drawers will need collision. Other than that. I would probably parent the objects you want inside the drawer to the drawer until the player interacts with them.
Yes, items are physics object (but I’ll test it before final decision because worried about if it’s get some weird physics bugs etc. and I think thats gives me some major idea about best solution for collision) Actually I didn’t get point about last advice. Anyway thanks a lot, much appreciated.
No, there is no inventory, in sort of… Player will explore the place => when player find the object inside of desk drawer or cabinet, high shelf or even just from ground and so on => player will open the object -the object that mentioned is a matryoshka doll- so when it’s open, player will get a diary page from inside of…cut, spoiler
Player interaction with drawers is simply; just get close it enough, open/close drawers, take a matryoshka doll from inside if it’s there and then open it, get the diary page read it then script will destroy both of items, doll and page.
Ok, I would import the drawers separately from the rest of the desk. Create a blueprint to combine them and parent / group them as such : Desk > Drawer > Doll then in the blueprint create a collision to detect how close the player is and when close enough specified button opens the drawer.
Then all you will need is to create the interaction between your doll / diary page.