Moonshine - Halloween Fantasy. Spooky Spell VFX Pack (19 spells)

Halloween Fantasy is a complete spell set built around one theme: a dark, playful Halloween night. Two palettes run through the pack. Pumpkin spells burn in jack-o'-lantern orange with candle-yellow cores and a touch of witch violet; ghost spells glow in ecto-green soulfire with grave-teal bodies and violet accents. Dark translucent smoke and ghost fog give the glow its weight, so the whole kit reads as one class or one event in your game.

The pack covers every role a caster needs: ranged projectiles and a channeled beam, heavy melee strikes, area damage, a shield and a blessing, two mobility skills and three ultimates. All artwork is made for the theme: carved pumpkin faces, skulls, bats, ghosts, spiders and webs, witch glyphs, candles, tombstones, moons and a Halloween icon atlas, plus 3D pumpkins, skulls, bones, tombstone chunks and a mesh scythe.

Each spell is a single Niagara system with a readable timeline (anticipation, cast, impact, dissipation) and user parameters for size, timing, distance and intensity, so it can be dropped into a project and tuned without opening the emitters.

Key features

· 19 Niagara spell systems in 6 categories (Ranged, Melee, Area, Support, Mobility, Ultimate)

· Two coordinated Halloween palettes: jack-o'-lantern orange and ecto-green ghost fire, plus a mixed green and pumpkin-orange ultimate

· User parameters on every system: EffectScale, EffectDuration, ColorIntensity, ImpactIntensity, plus spell-specific controls (distance, radius, arrow count, beam width and more)

· 51 original alpha masks (pumpkin faces, skulls, bats, ghosts, spider webs, witch glyphs, candles, haunted portal, soul chain, ghost smoke, Halloween icon atlas)

· 7 master materials (including a translucent gloom material for dark smoke and fog) and 67 material instances

· 8 meshes (112-10080 triangles): carved pumpkin with a glowing face, pumpkin chunks, skull, bone, tombstone chunk, scythe blade and haft

· Mobile-friendly budgets: CPU simulation, sprite and light mesh renderers, no refraction or dynamic lights

· Demo map with every spell laid out by category, name boards, overview cameras, a camera-tour sequence and animated caster mannequins

· 16 cast animations for the UE5 mannequin, synchronised with the spells (casters also idle between casts)