Сomets, constellation bows, star swords, black holes, shields, summons and ultimates in one cohesive indigo-and-starlight style. Niagara, fully parameterised, mobile-friendly particle budgets.
Astral Fantasy is a complete spell set built around one visual idea: magic made of stars and constellations. Every effect shares the same palette — deep indigo and violet energy, silver-lavender lines, pure white reserved for stars and flashes — so the whole kit reads as one class or one faction in your game.
The pack covers every role a caster needs: ranged projectiles and a channeled beam, heavy melee strikes, area damage, a shield and a heal, two mobility skills, a summon and two screen-filling ultimates. Several spells use real constellations (Orion, Cygnus, Scorpius, Ursa Major and more) drawn from actual star positions.
Each spell is a single Niagara system with a readable timeline (anticipation → cast → impact → dissipation) and user parameters for size, timing, distance and intensity, so it can be dropped into a project and tuned without opening the emitters.
Key features
· 20 Niagara spell systems in 7 categories (Ranged, Melee, Area, Support, Mobility, Summon, Ultimate)
· One cohesive celestial style across the whole set
· User parameters on every system: EffectScale, EffectDuration, ColorIntensity, ImpactIntensity + spell-specific controls (distance, radius, arrow count, beam width, …)
· 61 hand-made grayscale alpha masks (stars, constellations, smears, ruptures, rifts, nebulae, beams, wings, trails) with erosion-ordered brightness for clean dissolves
· 6 master materials and 56 material instances; 5 original meshes (3 low-poly rocks and a two-part star-metal scythe)
· Mobile-friendly budgets: CPU simulation, 54-240 particles per spell, sprite renderers, no refraction or dynamic lights
· Demo map with every spell laid out by category, name boards, overview cameras and animated caster mannequins
· 18 cast animations for the UE5 mannequin, synchronised with the spells (casters also idle between casts)