Hi all, very new unreal user here. I recently followed a tutorial about creating a day/night cycle and, upon realizing that the tutorial did not include instructions for moon phases, have been agonizing over how to implement them. I’ve tried changing textures via a lerp node, custom nodes, and masking but my inexperience is really getting me here. Would anyone have an idea of how to implement moon phases in the following material setup for a skysphere?
Apologies if the images are too zoomed out, did my best to capture each of the node groups within the material.