Hi there! So I have finally started working in the engine after countless of reference pictures and a detailed breakdown. Its all on the blog so I wont bore you with that. Rather I wanted to show you what I have so far. Let me know what you think.
I started with the bridge asset and made two versions of it too see which one fit best. I went with option V1
1 hour into the Landscape process. I did this after memory and as a test to get aquainted with the tools in UE4.
I added some quick elements to get the scale and walking distance down. It was easy enough but the scale was all wrong.
Added a temp Main Moominhouse for scale and reference so I could better work out the focal points in the landscape.
After realising the scale was not quite right, I imported the map onto a plane and just drew on top. It worked as good as it sounds. =)
I also added some humps/small hills as the Moomins aways seems to have some. I sculpted some humps with a big brush and a low falloff, then I smoothed the sections between to make them more natural.
Here is my first texture pass. Im not a texturer so I found some handpainted textures online and made a landscape material out of it. I have about 4 layers (Grass, rocks, gravel and sand) and covered most of the map with this.
Bridge part is done for now. The bridge has to be rebuilt, textures redone and the lighting needs to be fixed, but thats for later. I will move on to the pier next before the main house.
Bonus picture 1
Bonus picture 2