I’m working with a true first person setup, and I can’t figure out how to get montages working correctly so that the camera follows the action of the montage. The only resource I’ve been able to find is this article - True First Person Camera in Unreal Engine 4
Great article and even covers montages, but it’s written in C++ so I’m unable to understand it.
Could someone help me translate this into blueprints?
@Mind-Brain I’m sure there is a quick and easy solution to this, but I’ve been unable to figure it out haha
Okay so this is a lot of things. It cannot be done without C++ editing, every bit that was listed as C++ instead of blueprint is not achievable through BP yet.
So there’s no possible way to make montages work correctly on a true first person setup without C++? That’s unfortunate! But explains why I haven’t been able to find any resources on it
@unvoicedbee to be fair, it’s not specifically montages, it’s anything which could need the UpdateRotation() method in the PlayerController class, among other things.
Gotcha, at least the article explains the C++ well, so I made need to learn a little coding language!
With a small amount of learning, you can do this with simple copy/paste
You’ll just need to learn how to make a C++ class (UE5 top bar>Tools>NewC++Class), copy/paste their fixes, and recompile the code!
Sounds simple enough! I’ll look up some videos on basic fundamentals and read over this article some more and go from there, thank you for your help!
I know this is almost two years after the fact but were you able to figure this out?