Montage question: how to play Fullbody when not moving and Upperbody when moving?

I have a montage that when moving I want it to play on the upperbody slot.
But when not moving I want it to play on Fullbody slot.

Is there any way to achieve that without duplicating the montage and assigning each copy to a slot?

Hello! You can try to use Blend Poses by bool node, connecting some IsMoving bool value to it (https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/NodeReference/Blend/)

Thank you for your answer, but it’s not what I’m looking for.
Because It would mean having two montages one slots as full body and the other as Upper body.
I was wondering if there is a way to achieve that without having two copies of the same montage.

But you can have one montage slot for all and just filter by bones if true and dont filter if false.