I have an issue with my sword swing animations using montage play. My Animations are too slow if they are using the default float value of 1.0 as a playrate. When I set the play rate to for example 1.6 it speeds up, but affects the hit detection. The change is visible by a linetrace drawn from the sword, it seems to skip some frames or something.This is making the player hit itself. Is it not possible to speed up the animation without this side affect using montage play?