Montage not playing whole animation

Ok, guys, I have a solution if anyone else needs it. Legal and without tricks.

  1. Open the original animation. Look at its duration on the graph.
  2. Then, in Montage, select this animation and in the Animation Segment tab set the End Time equal to the duration of the original animation.
    Now Montage = source. Profit!
    2.1) Regarding Blend Out Time: a situational thing, for short animations - as in my case - it is better to set zero. As I understand it - this is the amount of time that the animation will lose when returning to Animation Blueprint. I may be wrong, do not believe me :slight_smile: