Montage Not Playing Until Other App Opened

I am trying to play a montage from a behavior tree. I know the montage works because I can set the section to event begin play and it works just fine. I know the behavior tree works, because if I take the montage section out, the behavior tree run the task just fine.

Looks like the first task on the left is finished too fast.it get stuck at first frame of the montage.can you show what’s in that task?and I am not sure about what’s going on the last part.

Yeah here’s what’s running in that task. It’s definitely getting through it too quick, because if I put a wait after the WieldWeapon task, in the behavior tree, it runs. But I thought that’s what the point of event dispatchers were?

Here’s the behavior tree task that is running that event

This isn’t the task…I mean the purple task in behavior tree…

Yeah sorry, I edited the reply. It’s the second screenshot

I’m an idiot. I didn’t assign the event dispatcher in the behavior tree task

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I just about to say it.it’s ok as long as you resolved it :joy:

Thanks for making me look at the obvious problem lol. It’s been a long day