Montage doesn't play

Have you added a Slot in the AnimGraph?

I cannot seem to figure out how to get a montage to play and have gone through dozens of various possible solutions.
How would go about setting up from beginning and end?

Since you’re calling the montage from the character bp, is there a reason why you’re using the MontagePlay from the animation instance? Have you tried using directly the Play Montage node instead, where instead of using the animation instance you use the skeletal mesh component?

Yes, but it might as well be useless because it does nothing to the animation montage itself.

I figured it out. I was using an animation that was not compatible with the skeletal mesh I was using. Of course this doesn’t completely solve my problem as I was using a different one due to how I somehow broke the standard ue4 skeleton mesh.