Montage does not play from Gameplay ability blueprint

Hi all,
I’m implementing a simple Gameplay Abilities System in my project but i’m stuck: my Gameplay Ability GA_Sword_Strike is called correctly from the character blueprint, but the animation montage does not play.
I tried a simple call to Play Montage from the character BP and it works fine.
The Play Montage And Wait in the Gameplay Ability GA_Sword_Strike always get cancelled, I don’t know why (nothing is shown on the character)
Any ideas?

Update: PlayMontage instead of PlayMontageAndWait works fine. Can’t say why. I’ll use PlayMontage and see if it’s enought.

To play an Animation Montage in the PlayMontageAndWhait, you need to add a Slot to your Animation Blueprint with the Slot Name as on the Animation Montage.

1 Like

Having the same issue but don’t quite understand your answer, could you explain further
Thanks

Do you config montage slot ?

Check if you put ASC on your Player State or you Pawn Character, If you ASC on your PS, it cant work direct