This behavior I noticed only happens in UE5, I didn’t have this issue in UE4.
For the sake of demonstration I will provide a dummy example:
- Montage 1 has 2 sections and they are separate meaning only one section can play.
- Montage 2 is just playing the idle animation.
The idea here is I want to use a notify at the end of section 1 to play another montage, the issue here is when I play the other montage it seems like it’s blending in using section 2 of the current montage.
I’m also using 0 as the blend out for montage 1 and it seems it has to do with the issue but based on my experience with UE4 this is not an issue, and why is section 2 playing at all.
Here’s a video showing the result, you can see there how when the notify triggers and it should blend from section 1 (idle animation) to montage 2 which is also idle, the result is it uses section 2 to blend in.
Any ideas ? once again this behavior is only in UE5. Thank you.