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Montage: animations playing from current position ?

Hello,

I created a montage with several animations for a non playable character, some of which make the character translate/walk.

After a movement, a new animation loads and resets the position of the character.

I would like to know how to make the animations play from the current location of the character, so he can just walk around without going back to the initial location with each new animation.

There probably is an easy solution for that (adding something to the anim blueprint…) but I haven’t found anything on that.

Thanks a lot in advance.

I think what you are searching for is root motion -> e.g when the character makes a step forward, he stays there and you can play the next anim from that position. https://docs.unrealengine.com/latest/INT/Engine/Animation/RootMotion/index.html :slight_smile:

Thanks! :d