when two monsters overlaps, player get jumpscare. i am want to trigger will only overlap with player
There should be a blue pin named “other actor” in whatever node you’re using to detect the collision. Click on that, drag it out and release it on an empty space. Then type “==” into the menu that pops up when you release it. This will plug the actor that has been collided with into one of the pins of the “==” node. For the second pin, you can select the player character from the dropdown menu. Now the “==” node’s both blue input pins are plugged in but it also has a red output pin. Get a “Branch” node and plug that red pin into the condition pin of the branch node. Finally, plug the white execution pin of your red node that you use to detect the collisions into the branch node and plug the rest of the code to the true pin of the branch node, and you’ll be good to go!
Can i get screenshot please? I dont understand anything
Unfortunately I’m not able to right now, but it literally couldn’t be any clearer I’m sure you can pull it off by reading my descriptions
I’ll help you too while @VisAgilis is unavailable. I think he wanted to show you this part: