i’ve pend time to read audio doc UE4 , but i don’t see any way to see like as FmOD , all details display for audio used on Ram/CPU.
My goal , on a map we spawn several audio sounds and for oclusion audio we use both some attenuation audio with local reverb
is there a way to see the cost for Reverb ( CPU used ) , a global and details screen with all info …?
and on the same way Ram used for audio for this event when the sound spawned .?