I am using Unreal Engine 4.26.1 and hearing mono sounds half as loud as stereo sounds. Here’s a capture of Windows mixer with the same sound in mono form, and stereo form:
Is that behaviour expected? If so, what’s the recommended way to work around this - set the volume multiplier for mono sounds to 2.0, or prefer using stereo waves over mono waves?
Here’s the test project/data:
- UE4 project zip: https://iamestranged.com/distribute/…oAudioTest.zip
- The mono test wave: https://iamestranged.com/distribute/…one01_mono.wav
- The stereo test wave: https://iamestranged.com/distribute/…e01_stereo.wav