Mono relicensed under MIT - C# for UE4 can come back?

Good summary but you left out one of the more important parts: concurrency.

/about/look/

it may not look like much at first, but it essentially means you can stop thinking about doing stuff every tick. You know like (pseudo code):



Tick() {
  if (guy.not_there_yet) {
    guy.walk
  }
}


Instead you’d do:



  guy._walk


which is a coroutine that can take some time to complete without you worrying about it.