This is a question for artists who are also involved with texturing and 3D texture painting as well. I note most feature film workflows in terms of CGI 3D elements integrated in live action, the VFX studios use 4K or 2K texture maps depending on how close the 3d model is to the camera etc. The VFX texture artists therefore use the Foundry’s Mari for example to paint their textures onto the 3D models directly or use PhotoShop to paint the 2D texture, which will be applied to the 3D model.
I would imagine most of the texture artists in the VFX studios will use one (or multiple) 4K monitor at about a 31 inch screen size, which will facilitate viewing and working with true 4K resolution textures on a 4K screen. However, I strongly want to believe though that there are lots of VFX texture artists in many (even famous) VFX studios that use monitors that are 1920x1080 full HD resolution and at about 21 to 24 inches for example in screen size, and still they manage to do their professional texturing work on those machines for feature films.
This monitor example of 1920x1080 full HD resolution and at about 21 to 24 inches screen size need not only apply to texture artists, but I think there are many artists in great studios who use this same monitor spec to do modeling, animation, rigging and even dynamics.
My question here is regarding monitor resolution and screen size. To do industry standard feature film 3D texturing work (and perhaps other aspects of the VFX pipeline mentioned above), must an artist have a monitor that is at least full 4K resolution and 31 inches screen size or can the full 1080p 21-24 inch monitor work?