12 different eyes meshes with materials and textures.
Procedural eye with customization settings, for shape and colors.
Included blender, fbx, unreal engine 5 files.
-Eyes colletion information-
48 materials (each eye have 4 different materials)
36 textures (each eye have 3 different textures, 2 textures for eye color and one for eye ball color, all textures 1024x1024 size)
Each eye has 1200-1300 vertices in blender
Each eye have two UV: for materials and for lightmap bake
-Procedural eye information-
Eye created with geometry node system
Geometry nodes let you customize these settings of eye :
Pupil Size
Iris Size
Iris Depth
Iris Slit
Cornea Size
Cornea Push
Materials as EyeColor and EyeBallColor let you change easy these colors settings:
EyeColor
EyeCornerColor
StyleMode (choose 1-3)
StyleEdit (choose 1-10)
EyeBallVeinsColor
EyeBallColor
Customized procedural eye can have baked textures, here tutorial how to do it step by step: https://www.youtube.com/watch?v=yT1UNOlhYTI
-Important information for creating procedural eye-
!!! After bake of textures apply geometry node in modifier section !!!
!!! After apply of geometry node, check face normals, to correct them, select eye, go to Edit mode, select all faces and press shift+n !!!
!!! Also if you want eye look better, you can delete black face inside eye and fill eye middle hole by going to Edit mode, select edges around hole, press "Face" in upper section near "Edit mode" and select "Grid Fill" and apply "EyePupilColor" material. !!!
!!! Recomended to manualy rework "UVLightmap" if model going be used for bake lightmap. !!!