Blueprint Implementation
So I’ve managed to implement this in a hackey way using just blueprints and it works nicely.
Summary of implementation:
- Made a “fan” of 1° angle 3ds max, with the pivot at the pointy end.
- Using construction script, spawned and arranged the “fans” to get the desired angles.
- On every tick, a trace would check each fan’s path if it was obstructed or not and would scaleaccordingly.
it works ^^