Monaco style Fog of War?

Blueprint Implementation

So I’ve managed to implement this in a hackey way using just blueprints and it works nicely.

Summary of implementation:

  1. Made a “fan” of 1° angle 3ds max, with the pivot at the pointy end.
  2. Using construction script, spawned and arranged the “fans” to get the desired angles.
  3. On every tick, a trace would check each fan’s path if it was obstructed or not and would scaleaccordingly.

it works ^^