Video Custom Environment (Showcase purpose only – Map not included)
Bring your fantasy worlds to life with Mushmo, a fully modular, handpainted character inspired by fantasy fungi and semi-realistic design. Crafted in Substance Painter and assembled in Unreal Engine, Mushmo is ideal for use as a hero, companion, NPC, or creature in stylized and semi-realistic games.
Built with flexibility in mind, Mushmo includes two fully rigged versions — one on a custom standalone skeleton, and one rigged to the UE5 Manny skeleton. Whether you're integrating with UE5's animation ecosystem or building a custom rig pipeline, Mushmo adapts to your workflow with ease.
The asset also includes a set of basic in-place animations (walk, run, jump, idle), so you can immediately visualize Mushmo in action.
🔹 Key Features:
Dual Rig Versions
• Two complete skeletal mesh setups
• One rigged to a custom Standalone skeleton
• One rigged to the UE5 Manny skeleton
• Quick Animation Integration
Choose the version that fits your workflow
Modular Body Design
• Fully rigged complete body
• Includes separated modular parts: cap, head, arms, torso, legs, feet
Ideal for armor swaps, upgrades, or custom characters
Handpainted in Substance Painter
• Textures designed for stylized readability
• Includes 1K, 2K, and 4K texture sets for flexibility
Advanced Material System
• One master material driving all shaders
• 16 character material instances per resolution set (1K, 2K, 4K) – 48 total
• 3 weapon material instances per resolution set (1K, 2K, 4K) – 9 total
• Fully pre-configured for quick use and visual flexibility
• Scalar parameter controls
• Supports selective tinting, UV tint scaling, uniform overlays, and emissive customization
Custom Emissive Maps
• Handpainted emissive effects for character and weapon
• Ideal for glow, fantasy, or dark scenes
Flexible Tinting Parameters
• Masked and unmasked overlays
• Tint color, intensity, and UV scale control
• Scalar parameters for roughness and metallic