Momentum - Mushmo – Modular Mushroom Fantasy Character

Video Presentation

Video Custom Environment (Showcase purpose only – Map not included)

Video UE5 Overview

Bring your fantasy worlds to life with Mushmo, a fully modular, handpainted character inspired by fantasy fungi and semi-realistic design. Crafted in Substance Painter and assembled in Unreal Engine, Mushmo is ideal for use as a hero, companion, NPC, or creature in stylized and semi-realistic games.

Built with flexibility in mind, Mushmo includes two fully rigged versions — one on a custom standalone skeleton, and one rigged to the UE5 Manny skeleton. Whether you're integrating with UE5's animation ecosystem or building a custom rig pipeline, Mushmo adapts to your workflow with ease.

The asset also includes a set of basic in-place animations (walk, run, jump, idle), so you can immediately visualize Mushmo in action.

🔹 Key Features:

Dual Rig Versions

• Two complete skeletal mesh setups

• One rigged to a custom Standalone skeleton

• One rigged to the UE5 Manny skeleton

• Quick Animation Integration

Choose the version that fits your workflow

Modular Body Design

• Fully rigged complete body

• Includes separated modular parts: cap, head, arms, torso, legs, feet

Ideal for armor swaps, upgrades, or custom characters

Handpainted in Substance Painter

• Textures designed for stylized readability

• Includes 1K, 2K, and 4K texture sets for flexibility

Advanced Material System

• One master material driving all shaders

• 16 character material instances per resolution set (1K, 2K, 4K) – 48 total

• 3 weapon material instances per resolution set (1K, 2K, 4K) – 9 total

• Fully pre-configured for quick use and visual flexibility

• Scalar parameter controls

• Supports selective tinting, UV tint scaling, uniform overlays, and emissive customization

Custom Emissive Maps

• Handpainted emissive effects for character and weapon

• Ideal for glow, fantasy, or dark scenes

Flexible Tinting Parameters

• Masked and unmasked overlays

• Tint color, intensity, and UV scale control

• Scalar parameters for roughness and metallic