Mohammed Marzouq - Hologram Scanner & 3D Radar Suite: LiDAR, Pulse Scanner & Holo-Twin

Hologram Scanner & 3D Radar Suite


AAA In-World Holographic Radars, LiDAR Scanners & Vehicle Holo-Twins for Unreal Engine 5.

Built for sci-fi cockpits, mech combat, space simulators, and open-world games.


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🌟 Overview

Tired of flat 2D minimaps that break immersion? Hologram Scanner & 3D Radar Suite creates real 3D holograms right inside your game world. Place them inside vehicle cockpits, wear them on a character's wrist, project them onto command tables, or scan entire landscapes with an expanding pulse wave.


100% Plug & Play: Drag and drop any of the included Blueprints into your level or character—it works immediately with zero code or complex setup.


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⚡ Performance & Low-Overhead Architecture

Built in native C++ for high-performance projects where every millisecond counts:

• Sub-Millisecond CPU Time: Efficient C++ ray traces and sweep math minimize game-thread execution (< 0.1ms in tests).

• Zero GC Hitching: Pre-allocated circular ring buffers ensure 0 new memory allocations per frame, eliminating micro-stutters.

• 1 Draw Call GPU Instancing: Thousands of holographic dots render in a single GPU pass.

• GPU-Driven Dot Decay: Dot lifetimes and smooth fading are calculated on the GPU in the material, leaving your CPU free.

• 80% CPU Savings on Vehicle Twins: Replaces heavy Animation Blueprints with direct bone sampling, forced low LODs, and a sci-fi low FPS rate.

• VR, PC & Console Ready: Ultra-lightweight footprint leaves maximum headroom for VR headsets and demanding scenes.


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🎮 Three Complete Gameplay Systems


1. 📡 Volumetric 3D Holographic Radar (ARadarHologram)

• Real 3D Scanning: Scans floors, walls, ceilings, and obstacles into a miniature 3D hologram.

• Full Room Coverage: Equal-Distance mode spaces dots evenly across floors, roofs, walls, and flying drones.

• Sci-Fi Micro-Cube Voxels: Sharp digital cube blips eliminate visual blur and overlap.

• Sweep Beam & Audio: 360° sweeping beam flashes red on enemy contact with procedural MetaSound audio pings.

• Target Tracking & IFF: Distinguishes terrain from enemies and hovers 3D distance tags above targets.


2. 🌐 1:1 Ground Pulse Terrain Scanner (AHologramPulseScanner)

• Expanding Wavefront: Sends an impulse wave across the ground up to 50m+ in an organic honeycomb pattern.

• Live Slope Colors: Evaluates ground steepness in real time to guide player traversal:

  - 🟢 Safe Ground (< 25°): Neon Cyan (Easy walking)

  - 🟡 Caution Slope (25°–45°): Amber (Steep climb)

  - 🔴 Hazard Wall (≥ 45°): Danger Red (Sheer cliff/wall)

• Zero-Clipping Placement: Markers lift above ground polygons so they never sink into terrain or flicker.

• Enemy Tagging: Highlights hidden enemies behind cover with 3D markers and distance tags.


3. 🤖 Vehicle & Mech Hologram Twin (UVehicleHologramComponent)

• Live Animated Hologram: 3D mini-hologram mirroring steering wheels, mech legs, or ship thrusters in sync with the real vehicle.

• Authentic Sci-Fi Stutter: Updates at low FPS for a classic holographic look while saving CPU cycles.

• Rotating Display: Optional turntable spin for menu screens or cockpit displays.


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📦 Ready-to-Use Drag-and-Drop Blueprints

• BP_Radar_VerySmall (15 cm): Personal wrist gadgets, wearable pip-boys, handheld scanners.

• BP_Radar_Small (50 cm): Fighter jet cockpits, mech consoles, rover dashboards.

• BP_Radar_Medium (1.2 m): Tactical command briefing tables, starship bridge maps.

• BP_Radar_Large (3.5 m): Base perimeter defense, planetary radar installations.

• BP_Radar_1to1_Environment (1:1 Scale): Full-scale holographic arena LiDAR sweeps.

• BP_HologramPulseScanner (50m+ Wave): Open-world terrain scanning & slope hazard detection.

• BP_HoloShowroomCharacter (Playable Pawn): First-person character with wrist radar ([Q]) and pulse scanner ([F]) pre-attached.


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🛠️ Easy Customization (Details Panel)

Customize everything directly in the Unreal Editor with simple checkboxes and sliders:

• Checkboxes: Toggle Enemy 3D Text, Range Readout, Target Counter, and Equal Distance Dots.

• Visuals: Choose cube or sphere dots, adjust dot scale, and pick custom beam and alert colors.


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🗺️ Included Showcase Levels

• L_RadarShowroom: Walk around in first person with active wrist radar, test all 5 radar stations, and interact with controls ([Q] Wrist Radar, [E] Power, [F] Pulse Wave, [R] Debug Rays).

• L_PulseScannerTerrain: Open-air terrain proving ground with calibrated slope test ramps (15° Safe, 35° Caution, 60°/90° Hazard) and flying combat drones.


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> [!NOTE]

> Media & Demonstration Notice: External environment scenes, vehicles, character models, and third-party levels shown in video previews and screenshots are for illustrative demonstration purposes only to showcase real-world integration, and are marked as (Not Included). Only the two self-contained showcase levels (`L_RadarShowroom`, `L_PulseScannerTerrain`) and core plugin assets are shipped with this product.


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📋 Technical Specifications

• Number of Blueprints: 7

• Number of C++ Classes: 6 Native Classes

• Number of Materials & Instances: 10 (Substrate & Standard Unlit Emissive)

• Number of Niagara Systems: 1 (NS_RadarBeam)

• Number of MetaSounds: 1 (MS_RadarPing)

• Network Replicated: Client-side rendering (0 server bandwidth) with support for replicated tagged actors

• Engine Versions: Unreal Engine 5.8

• Supported Platforms: Windows, macOS, Linux, VR (Meta Quest, PCVR)

• Rendering: Substrate Materials, Lumen Global Illumination, Virtual Shadow Maps (VSM)

• User Guide: Includes complete user guide manual in USER_GUIDE.md