Mograph Tools in UE5

Hi, I’m trying to find out ways to create animations in UE5 that are similar to most motion graphics you would find in other DCC packages such as Cinema4D mograph tools, Blender Geometry nodes or Maya Mash. Even just basic tools like objects growing along a path (similar to After Effects Trim paths), objects growing in size or rotating along a path or in an array procedurally. But the biggest part is that it can all be seen in the Sequencer when I press play and also rendered out using the Movie Render Queue.

Right now I’ve been able to create an Array system in Blueprints and swap out meshes and give transform values, but it only does it for the whole array, not individually.

My question is, does anyone have any or know of any tutorials I can learn from? I’ve tried searching for months now. I know some of this stuff can be brought in from Cinema4D using the DataSmith plugin, but I’d rather do this all inside of Unreal rather than going externally.

Thanks!

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Have been looking for this to any luck finding something?

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No unfortunately. I’m still trying to get some stuff working with blueprints, but its slow going.

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