Hello!
I am developing an Audio Plugin which consumes a static Third Party Library, and launching the Editor in DebugMode from VS didn’t work.
This Third Party library depends on pthreadVC3
so I had to manually import both the .lib
and the .dll
into the project. After another try I realized that I had to add pthreadVC3.dll
in the Plugin’s binary folder. But still nothing…
The Editor prompts an error message saying:
Plugin 'X' failed to load because module 'X' could not be initialized successfully after it was loaded
and BeginDestroy()
in Obj.cpp throws an Unhandled exception thrown: read access violation.
No further info in the Log.
The Plugin is simply Loaded
and Unloaded
.
Does anyone has any idea about where the problem might be? I there any other log that I could look into?)
By researching on the Internet I can see that it there have been similar problems: sometimes an upgrade is the solution, sometimes a missing library, etc…but nothing works in my case.
The plugin is working on MacOS.