Hey Guys, i got a question about creating a module for a dedicated server build.
I looked into the UT Source Code and there is a folder next to the UnrealTournament folder called “UnrealTournamentServer” with a build.cs configuration in it.
So i based my “implemenation” of that, but i don’t really know (and can’t find information about that) if thats the right way if i want to build some classes only in this “build config” (for example GameMode, Database connection etc.) and whether i need to create a header + c++ file like in the Client module (ProjectName.h/cpp).
Thanks in advance for any information you can give me about that.