Hello,
Is there a way to get Unreal Build Tool to output a dependency graph of all the modules used in my project (e.g. something that could be open with Graphviz)?
I would like to get a visual representation to help me better understand what uses what.
I got the same issue.
So far I’ve been manually listing the dependencies, but this is obviously quite cumbersome when dealing with long chains of dependencies.
Main use-case is to get a better understanding of so I can solve circular dependencies.
Has anyone had success with extracting a module dependency graph from UnrealBuildTool?
./UnrealBuildTool.exe -mode=PrintBuildGraphInfo does print out some useful stuff but it seems like the graph is only one level deep