I was going through and figuring our how to create modules manually and found that my code wouldn’t compile as per these instructions…
…with the module header. ( yes I replaced <ModuleName> with my module name).
There were errors that EnginePrivate.h couldn’t be found and it wasn’t in my dependecies. Also the ModuleClasses.h file (which Im assuming in a UBT generated file) couldn’t be found.
Checking an editor created module, the only included file is Engine.h. I removed the other two includes and the project compile fine.
Is an update to the docs needed?