Two big bugs I’m running into in 4.19:
- ModularSynthComponents don’t seem to play sound when Note On is called, unless they’re explicitly activated. (Auto activate is false by default.)
- If you activate a ModularSynthComponent, but change levels before the component is explicitly deactivated or destroyed, bIsReadyForDestroy never gets set to false, and the engine freezes.
Anyone else seeing this? Is there something I’m doing wrong?