Modular Western NPC

Dear Ladies and Gentlemen,

after a huge success of our Medieval NPC’s, we are proud to inform you that we continue creating assets for the UE4 marketplace.

Our new package “ Western NPC “ is released: Western NPC in Characters - UE Marketplace.
This pack comes with a load of assets to equip a western NPCcharacter as you like.

Multiple heads/western heads, chests, pants and shoes with spurs are ready to be assembled to your own unique Western NPC. The pack includes a few static meshes and a sheriff’s badge - so everyone can be a Sheriff! :wink:

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. For compatibility to other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton. We added sockets for tools or weapon, these pivots are aligned to its hand grip.
To help you to get started with your new assets, the pack contains a couple of character blueprints and one character editor blueprint example which implements all of the assets and their customization possibilities.

The pack will be delivered with three different Heads + a Hair/Beard combination. We plan to create a separate product regarding animated morph target heads in 2019. The scope of this high qualitative product would be to massive with all required facial feature components.

You can replace these heads/hair anytime with your own creations. Texture sharing: Eyebrows, beard and hair share all the same alpha texture - no double data stuff. You can create material instances and tint them per shader to create slight variations. We prepared over 80 variations.
We gonna share more informations soon, so please be patient with us.


Feel free to contact us anytime if you have any more questions.



Could you do us a video on how to use this product with Metahuman?

Hello, what you want to see or do you encounter any issue with our Metahumans sample skeletal meshes? Please keep in mind that Metahuman is in an alpha/Beta state - I do only recommend using this with advanced knowleadge of UE4.

I made here a simple introduction video with another product but the process is the same: