Lots of small improvements and bug fixes:
- Vehicle now can apply damage to the environment, so, for example, destructible meshes can react on vehicle impacts. Also, vehicle can get damage from impacts too if needed.
- When player near the vehicle, he can see help message - “Press E to enter the vehicle”
- Projectiles update: new missile with enemy auto-detection, projectiles now know their initiator, some minor fixes with applying damage(for example missile can make damage to initiator, but bullet can’t).
- AI now can lose vehicle and projectiles can’t auto-detect enemies, if it activates cloaking field.
- Detail texture for vehicle master material.
- Blood particle spawns for characters
- Disabling physics for vehicle, when stoppers are active(otherwise strange physics behavior may happen, when player firing projectiles from turret pawn)
- IsDead method was added to EnemyInterface. AI and projectiles checks if an enemy is alive.
- Separate projectiles for Gatling gun and for anti-air gun with different behavior.