Hello,
I’m new to blueprints and I’m trying to make a modular UI for a video game.
I’m trying to make a quest log that will incorporate different variables (quest names, quest descriptions and quest objectives).
However, when I try to set text, these variables are not valid and I get errors.
Could anyone give me some advice about how to solve this, please?
Error message:
Quest Log’s Objective blueprint
Hi, you will have to set an actor reference to the variable QuestActor. This can be done for example using get actor of class if that actor is present in your level map, or by passing/calling event of that actor ref from his bp to your ui bp.
QuestActor
Thank you so much! I think that worked.
For anyone having the same problem :
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