Hi all. I’ve been using one of Tor Fricks DVD’s lately as a reference to create this, following his modelling parts religiously ;). The idea was to teach myself a little more about low-poly modelling and getting the most out of my UV maps and vertex painting.
Even learned a bit more about baking good normals on the way too. I did all textures (bar the window glass) myself, and also remodelled everything in 3DS Max too. Quite happy with the result! It’s far from finished, but I’ll do more and expand on the scene later, more rooms, stuff outside etc. Thinking of turning it into a dockyard-like level similar to some of the Gears of War 3 levels, which are some of my favourite bits of level design ever.
What I’m most happy with is my Shader though, as obviously the networks are considerably different now to UE3. The result is rather pretty and the whole scene uses less than 12 textures. Not bad! Personal thanks to Tor for creating such a great DVD!
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