Modular SciFi Series - Engineer Hallways Vol. 2 Released!

Scewdriver. =)

443e3f71d482c2ad421a36518194dedcdfbd8f31.jpeg

dad071c0bbf37b094b61948775d6744073176edb.jpeg

At 30 pieces right now, still a few more to go. Here is the toolbox. Iā€™ll probably do different diffuse variants with distinctive decals (i.e. toolbox, medkit, etc.)

Here are a couple of shots demonstrating how the props pack content can be used with Engineer Hallways. More to come!

090fc16e50a3c2733d2122d26b41c89aa937f435.jpeg

309ad28d06e97cdce0dc9848107ead57c756c934.jpeg

This set is really awesome. Good work!

Thanks @! =)

Itā€™s long overdue that I made another crate. =P

Still a few more pieces to go, but getting there.

f5a6110020c210ea269735ab912e2a403b58c6e5.jpeg

ab8f685d491c0a7a51afba623fadee8ba4b1375b.jpeg

b41f0cfae6f22cb7c041e88709fa2d234b7e3f70.jpeg

19e239952c3cc1195b2d807131bcb0391feb49fe.jpeg

14964588111194dd217fba94d57efddf1a4e4b2a.jpeg

Fire extinguisher. Wall mount should be finished soon.

0a3ac7df47a015f1a16e6caf499378f4ca69ee53.jpeg

0c97d9631e3076688328353ff435414c2c838e8d.jpeg

1c6558962def39183c13989d0a5618741e84dd76.jpeg

40636c6fb7452a8debc439ebe856568a50d333dd.jpeg

bad7ca8d7a6c213c27221138f72e83f4bbafa634.jpeg

Hereā€™s the wall mount for the fire extinguisher.

f91c5f81a655150206479572be058ec517266577.jpeg

86375debeab05602b76e9ab0c9e44a2e53348060.jpeg

3313a346a38df1cb7dc6eb2d6d8a188c5f7de99a.jpeg

Ceiling sign. Individual/Scene/Group shots. 34 Pieces now.

ef233ab6aae5dc82f3a1eed0a7b9697fee182c93.jpeg

21cdaf4071c2d8a14ddebc5ea5759596a6bd26a7.jpeg

6858c0b86b0c40eac909479586dbf746d6d8e7f7.jpeg

41f948bd949c6342455dccca9cac093696997acc.jpeg

58a38ace84873a1d66eb3238e999d481aec5e679.jpeg

6bd7e097986f890fe43a287da88fe977b763e113.jpeg

Polished some of the current pieces over the weekend. Added decal diffuse variants for the Fire Extinguisher Mount, Toolbox and Crate. I also provided dark diffuse bases for the Crate, both with/without decals in order to maintain edge detail rather than having it muted through UE4ā€™s color changing.

94654156c62d4a68ba26a242fe2b9ae6c2758afc.jpeg

2c2c0c965044daa8d16becb72b47acd0e6957f60.jpeg

41a446b097999a4cc9c2b97e4021ccda3b8611cc.jpeg

0532ce88e5f571bc8e019cbbac66e6e9f1fdf45c.jpeg

d24a43eb8834250ff4b12df45b11e6071b771e7f.jpeg

ee3af3c8650237ac42c2273a9c874c7427a8674b.jpeg

f1a68bbc7939b7ce71991f991524fe39d95c0232.jpeg

f36145147469910ac147522cfde157030d6cd359.jpeg

53a7439f7d9f8bb7035a7a76b84af6b9f8e38276.jpeg

87ee95205418ac01fd6abb41feac51d90a98b17e.jpeg

beb3f387c017e4b8d5f204386381620dd7a76078.jpeg

e83d13c3ae6bda928f09a7a7c2a2622dd2a4c04b.jpeg

Hey SE_JonF, if I can make a quick ā€œfeatureā€ request, for the location signage, would it be possible to make the text as UMG widgets, with the actor being a blueprint, with text variables to pass onto the UMG widget? That way we shouldnā€™t need to export, edit, and reimport the signage to change the text.

Hey SaviorNT!

I havenā€™t had a chance to play with UMG widgets, but Iā€™ll look into it. Worst case scenario Iā€™ll just include a blank diffuse for you so that you wonā€™t have to reimport a different texture. =)

I can send you a quick mock up tutorial if you want. Super easy to do actually.

Sure, send me what you have.

Looks amazing, reminds me of Star Citizen.

Thanks Maxime! @macoll tells me that all the time. =P

Come on, you canā€™t tell me Star Citizen had no influence on this workā€¦ ^^ā€¦

Those doors are almost the same design lol! Iā€™m gonna buy all your stuff, warning you.

Ever considered doing a ā€˜Sci-fi Fantasyā€™ package with all your stuff and a little extra price cut ? :stuck_out_tongue:

I canā€™t really say that it has in all honesty. Any similarities are purely coincidental. Iā€™ve often cited my main sources for inspiration are Mass Effect and Halo. For the Engineering themed packs, specifically Halo 5, The Expanse and COD: Infinite Warfare. =)

Do you have an example of the scifi-fantasy content youā€™re interested in? Generally it can range from Star Wars to Final Fantasy. Specifics examples would help me to better visualize what it is youā€™re looking for. =)

As for a price cut, I sell my products the lowest I can without underselling. I understand that to the buyer you may think Iā€™m getting (i.e.) $60 from the sale, but sellers only receive 70% of that. After you take out the taxes youā€™re left with about half of what it sold for. For the amount of time and work it takes to create products of this quality, I need to be able to earn a minimum return that makes it worthwhile. Otherwise I wouldnā€™t be able to support continuous development anymore.

One of the ways Iā€™d like to reward my loyal customers is a discount on repeat buyers. i.e. Buy one product, get 25% off the next one. But unfortunately Epic doesnā€™t have the systems in place to do something like this. I do participate in the event sales that Epic holds, at least when they invite me, which is another way to get some of the products discounted. Iā€™m not sure when the next one will be though.

The Expanse is an amazing show, love it. What i meant is just a full package with all your assets in one product, nothing related to the fantasy theme.

Agreed, canā€™t wait for season 3.

I see what you mean now! I currently have a Gumroad bundle for the first 4 products Iā€™ve done, which has a discount total price so you save if you buy it as a whole rather than individually. I plan to do the same thing with this Engineer theme once Iā€™m done with that, but thatā€™s a little while off. I have the Props pack that Iā€™m working on, and 3 other architecture packs that I plan to do in order to make a fully comprehensive exterior/interior environment with this theme. Iā€™ll likely bundle it, give a price discount & provide another bundle exclusive example environment that utilizes all the packs cohesively. But again, thatā€™s a little while off. Probably looking at sometime in mid/late 2018 for that if all goes according to plan.