I’m excited to announce that the Interiors expansion update is officially complete! Here is a look at the new content - 12 new meshes and 1 new example environment based on the Collections trailer. I will be sending this to Epic shortly. =)
Man, I can’t start to say how much I value you as an artist. From the design all the way up to the execution. I’m also incredibly excited for what you’re going to do next. Keep it up, you rock !!!
I’ll add it to my notes for sure. I was planning on doing tables like that in a future pack, so I suppose whichever comes first. =P I’m excited to be able to show off the command center pack. I’ve made some changes to it behind the scenes from what it was originally intended to be, will be sharing as soon as I can!
That’s very kind of you to say Joure, I really appreciate it! Thank you for your tremendous support! =)
The Props pack has computer/terminal screens, but at the moment there are no interactive ones. That is something I would definitely like to do in the future though, if possible. Anything in specific you’d be looking to do with it? =)
Im quite new working in Unreal. New to Game design really. I decided to level up and whated to see what I could do so i bought a few of your packs. They are great! I’ve built a level, but it definitely has a long way to go. I was wondering, is it best to map out the level first with BSP and replace them with your modules? Again you do great works!
I’m not sure how to do so through any automated method, but you can do that right now by using the existing screens as boundary guides for your custom pictures/graphics design work. =)
Hey Chillz9!
Welcome to the UE4 community, and thank you for your support! Personally I just build using the meshes, usually blocking out with the floor panels and then following suit with the remaining pieces. You can probably accomplish the same with BSP, but you’ll need to keep in mind the piece dimensions if you want to do a 1:1 replacement. Let me know if you have any more questions! =)
Thanks! Yeah I thought blocking it out would make it more simple, but, like you said I have to keep in mind the dimensions. Which can be challenging for anything larger then a room lol.
Just popping by to mention that I bought the pack during the recent sale, and quite pleased with it. It’s a useful way to block out my sci-fi levels without lots of work. The only issue I’m having is getting decent light courtesy of the extreme shinyness of much of the materials. What lighting are you doing to achieve the effects you’re getting in your posted screen shots?
Be sure to study the layouts of the example environments, and the pattern of how the pieces work best together. =)
Hey GunnerAU!
Thank you for your support! You can change the properties of the materials through the many provided material instances. Most of the materials in the current version of Interiors have pretty high metallic values, and lower roughness which is the cause of the shininess. Those are the values you’re going to want to adjust through each of the material instances to get your desired look. For the expansion update displayed in the screenshots above, I toned down the reflections/shininess of some of the materials to bring it in line with how I made the Collections trailer. =)
Thanks for the reply! I’d been toying with them, and still need to do some more, but pleased to her the tips. Looking forward to the update as well, it’s looking stellar. Thanks again!
I wanted to give an update on the expansion. I’m being told it will be around 3-5 days, so hopefully sometime this week. You’ll know when the thumbnail art changes. =)
I wanted to share something I found really cool. It looks like the new Mass Effect ride in California uses Modular SciFi: Hallways assets! See for yourself here!
So far I spotted the door, doorway, fusion cores, and a floor. =P
A quick update on the 4.12 compatibility. Modular SciFi: Materials upgrades seamlessly, and I will be informing the marketplace staff. The remaining packs however suffer from an issue due to a lighting bug in the 4.12 build. Unfortunately it looks as if Epic doesn’t want to fix this bug until 4.13, which means these packs aren’t likely to be compatible for this version. I’ve responded to them in order to request that they reconsider putting it in a 4.12 hotfix. I will update as I know more.
It’s been a few weeks since the expansion update went live, and I wanted to give you a heads up on where we are at with the series.
I’m still working on documentation that I’d like to add regarding the materials pack. Specifically when it comes to the new masking compared to the legacy method. The Command Center pack was the winner of the latest poll, and is something I am hoping to release sometime this year. It was originally conceived as more of a props/thematic pack but ended up warping into more of an architectural pack. I’ve been reading a lot of feedback, especially with regard to more curvature and will be applying it to this pack. I have done some pre production on it, but it hasn’t entered full production just yet. Some things came up that looks to prevent me from doing marketplace work full time and I have to put that pack on hold for a little bit. Don’t be alarmed though, I am still committed to continuing this series - I just don’t seem to have the luxury of working on it full time anymore for various reasons. I still have plenty of packs that I’m excited to create and get out to you all.
Speaking of which, below is a teaser to something I am very excited to reveal in due time. More info soon. =)