Modular Quest And Dialogue System
**Get it now on the marketplace : **Modular Quest And Dialogue System in Blueprints - UE Marketplace](Modular Quest And Dialogue System in Blueprints - UE Marketplace)
[HR][/HR]Project documentation](ModularQuestAndDialogueSystem)
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Hello everyone !
This product offers you three powerful and simple to use modules which can be used together to add Quest, **Dialogues **and a **Compass **to you game ! [HR][/HR]
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A fully featured Quest system :
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Use data table for quick and easy setup
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Can be saved and loaded
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Provide a** full UI **to display the quests
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A powerfull and easy to use Dialogue system :
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Quickly create Dialogues by overriding the Dialogue BP
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Dialogues execute their nodes asynchronously, so you can call any nodes after an answer, those nodes will be fired only when the answer is selected !
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You can access the quest system from inside the Dialogue system to unlock quests or resolve objectives
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Questions and Answers can trigger sounds so **you can add audio to your dialogue **!
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Get/Send datas from your dialogue to the components which interact with the dialogue (reader and owner), and vice versa
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A Compass system :
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Provides you an easy way to display actors to it, either quest items, enemies or whatever actor you want
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You can setup each type of displayable actors so that they appear on the compass at different distances from the player
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Items showed on the compass can either be displayed using simple texture or materials
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A fully featured **Demo level **showing you all the potential of this asset
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