Modular Pawn System (Blueprints)

When it’s about to hit the marketplace I will let everyone know in advanced.

I have received great feedback from our new marketplace curator Jon Jones. As of right now I will be making some changes to the system as well as new additions.

Here’s a list of what I’m working on to keep everyone up to date and informed.

Overall

-Change the name of the marketplace item to “Character Equipment System”.
-Adjust variable names & blueprint comments accordingly to the new name changes.

Content

-Make three sets of gear in maya to better showcase the system (head, torso & legs) (basic programmer art only).
-Rig & weight paint new content to Epics rig.

Menus

-Modify the layout of the Character Equipment Screen
-Change the name of the menu to Character Equipment
-Add Thumbnails to the slots and each equipment
-Separate the inventory and the Character Equipment Screens.

-Multiple menus layouts & functions for various project needs.

Documentation

-Introduction video, showcases the overall potential of the marketplace item. (Short & Sweet)
-Updated video tutorial on the process to implement the “Character Equipment System” into your project.
-Updated video tutorial on Equipment Management ( Adding & Removing )
-Updated video tutorial on Equipment Stats (Adding New Stats & Removing Stats)
-New video about workflows and content creation for the “Character Equipment System”
-Optional videos on creative ways to use the system in different game types.

Promotional

-Better shots of the system in action. Details about the image and what’s being displayed to the user.