Modular Pawn System (Blueprints)

Yes you could. Animations can be re-targeted like a normal skeletal mesh, just as long as the skeletal mesh has somewhat the same hierarchy.

When you’re creating content for any modular pawn one skeletal mesh must contain all the bones of the skeleton, then all the other parts only need the bones skinned to the mesh.

Essentially the Master has all the bones and plays the animations, and the children follow.