Wondering if anyone knew any other methods for making modular multi-mesh characters. As far as I can work out, there are 2 ways to do it:
Import a rigged multi-mesh character from the 3D modelling tool into UE4 with “Combine Meshes” import option enabled. This generates a single skeletal mesh asset with an “Element” for each mesh. In UE4 you can then change the material assigned to each element, but not the meshes used by each element.
Import a rigged multi-mesh character without enabling “Combine Meshes” or importing each mesh separately. In this case, as far as I can work out, you then need to construct the character in the character blueprint by adding a skeletal mesh component for each mesh you want to make up the character. But this method also creates an animation blueprint instance for each skeletal mesh component.
Is there another way to do it?