Modular Menu System Support Thread

I’m having an issue where various Blueprint assets that are in any way connected with MMS are getting locked… It’s very odd and this bug has thus far nuked several Blueprints in the process. I’ve narrowed it down to MMS, but can’t figure out why it’s happening. The error window that pops up following the one in the shot below says I’m in Standalone Play mode, which is a bold-faced lie, haha. I even ran default Windows and other process managers to confirm I wasn’t crazy. So as soon as I do a basic MMS set up in a clean project, and call various functions from one Blueprint to another that has MMS related bits and bobs, that starts happening.

Also, I still want to suggest you do something more elaborate and friendly for handling button clicks. It’s way more work than it needs to be to set up a proper button handling routine. I just want to have a controller Blueprint for my GUI that has functions in it for handling button activity for each of my menus. Having to jump into the Event Handler and build a spaghetti monster to handle all the buttons is just plain wrong. Anyways, below is a quick screenshot of the error message that pops up. Oh, also- I just noticed MMS created a Changelog.txt file inside my project, without warning. Why?