Modular Menu System Support Thread

Hi ClassyGentleman, thanks for your feedback to the Modular Menu System. So in order to handle user selection of screen resolution, as you describe above, you can do the following: First, populate the combo box with all resolutions you want to support in your game. You just need to provide a String array when creating the combo box or screen settings menu via MMS.

Then you have two choices: Either you read what the user has selected in the combo box when she clicks on some kind of “OK” or “Save” button. In your event handling code you can simply get the option selected in the combo box by calling the “Get Combobox Selection” BP node, as described in section 2.5.1.2 of the MMS manual.

Your second option is to implement the “ComboSelectionChanged” function in your custom event handler class. That way you can react to the user when she selects a screen resolution the combo box, without the need to confirm that with an extra button.

I hope that answers your questioin.
Please get back here if you need any further assistance.